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  • Insanity MMORPG Character Simulator

    NEW VERSION OF JULY 5th 2025 (update 5.0.4 september 5th 2025)

    VERSION 5.0.4 UPDATE LOG

    # - Fixed Mixed Stamina potion not saving
    # - Fixed STA reroll on mask not working
    Thanks fo Tai for the reports

    VERSION 5.0.3 UPDATE LOG

    # - Seraph skills for PvP FIX
    # - Removed restriction to use some prem combination
    # - Some Awakening Optimizer skill fixes (some skills were not working)
    # - More fixes

    VERSION 5.0.2 UPDATE LOG

    # - Added Electric Shock debuff (arcanist)
    # - Fixed a boss that had wrong element weakness set up

    VERSION 5.0.1 UPDATE LOG

    # - HOP dmg fix
    # - Mega Mixed Potion now adds +15% ATK
    # - Added rarity restriction to Easter Rarity weapons/shields
    # - Updated some builds

    VERSION 5.0 UPDATE LOG


    # - Simulated stats now change color when a comparison is made (red for smaller, blue for greater).
    # - Added all Monster Hunter HP mobs.
    # - Completely recoded the Premiums Restrictions (Normal + Professions) as it was pretty buggy.
    # - Monster Stats + some interesting data are now shown in Damage Config tab.
    # - Updated the fixed Grilled Eel bug - you must select it from the Prems tab now.
    # - The Grilled Eel bug fix made it easier to calculate HP. Now only current HP is shown, so if you want FULL STA, make sure to put it on your character stats!
    # - Awake Score also modified to reflect the G. Eel change: it evaluates current build, and not Re-Statted vs Full STA anymore.
    # - Added Collections tab for the new Item Collection System - only for Stat providing collections.
    # - Added Builds tab with a total of 40 builds (and counting!) for all classes (PvE).
    # - Fixed Arcanist elemental damage calculation (balance was not affected).
    # - Fixed Seraph Soul of Rhisis and Merkaba damage calculations (balance was not affected).
    # - Added PvP Absorb and Magic Defense% as options for opponent PvP Damage Config.
    # - Auto-fills Re-Statted stats based on class selection (except for Seraph - many different builds).
    # - Awake Score properly erases values when switching class/attack type.
    # - Added some config selection protections upon selecting/switching classes.
    # - Changed some UI elements.
    # - Improved restrictions upon loading.
    # - Added new Dungeon Boss and Sub-Bosses to Damage Config.
    # - Many bug fixes.
    # - Updated the documentation to reflect the latest changes.



    old
    Spoiler: 


    VERSION 4.0 UPDATE LOG

    Added complete damage calculation for both Physical and Magical classes, for PvP
    and PvE
    o The balance of your character made in previous versions is still 100% correct
    and shouldn’t change
    o Added the Damage Config tab in which you select buffs/debuffs, your element
    and what monster you are against
    o In case you have a PvP character, you must also select the opponent’s element
    • Added Sorceror Beads (Magic Damage)
    • Improved the Awakening Optimizer tool
    • Added STARS to all equipment in the Equipment tab
    • Added PROFESSIONS Premiums and Furniture




    VERSION 3.0 UPDATE LOG

    - Completely reworked the Pet Beads section, allowing for a decent and quick
    selection. It visually enables certain beads as you pick up their requirements.
    - Added FULL STA damage builds to the Awakening Optimizer. Although not
    popular, it could be used for some theorycrafting and what not.
    - Added Aether Grasp for Mentalist PvP.
    - Updated Cross of Blood to account for the latest balance.
    - Added a method to allow the simulation of ALL skills in game. I’m keeping the
    preset skills (maybe forever, maybe for a while).
    - Added Easter’17 weapons/shields.
    - Loading a character now also updates the weapon/shield list [bug fix].
    - Mask/cloak rarities should now be working as intender [bug fix].
    - Other bug fixes and corrections.


    VERSION 2.0.3 UPDATE LOG

    Reworked the "Prems" Tab:
    - Renamed to "Prems and MH" to account for Monster Hunting stats (obtained for Lv 5 vs stronger bosses)
    - Removed flat ATTACK prems as they are absolutely garbage and contribute nothing to your damage
    - Added Ethereal + DLWM + DO CLOAK as requested to the Fashion Stats (remember, you can edit the database by yourself!)
    - Changed Moonstone jewelry 1000 additional attack to 500 due to the latest changes

    VERSION 2.0.2 UPDATE LOG

    Fixed a bug preventing Merkaba and another skill from working on Awakening Optimizer (I forgot a comma in the code lol).
    I think I did something else but I don't remember.

    VERSION 2.0.1 UPDATE LOG

    Quick update to add the HP Full STA to the Awakening Score. Now you can check how each awakening contributes to your HP in both scenarios (Restatted or Full STA).


    VERSION 2.0 UPDATE LOG

    • Added the .csv file extension to the save/load feature so you can easily use
    that in other programs like BI.

    • Renamed the Stats tab to Class and Stats and added two new information
    required:
    o If the character is for PvE or PvP.
    o What attack type (Melee or Skills) is the one you are building the
    character for.

    • With that, I added many skills for all classes that some people suggested to
    me aiming for Secret Room and Siege. Note that some skills will only appear
    for certain classes and for certain PvE or PvP type characters.

    • Changed the Pet Bead selection method. Now instead of multiple combos, I
    added the beads themselves and 9 slots.
    o Keep an eye for Bead Combos that are not possible in game.
    o Some beads have no effect inside the simulator (like Soul Leeching).

    ▪ I’ve also decided not to bother adding the ATK and HP bead
    effects as those stats have little to no effect in your character.
    The ATK, for example, is not affected by IA% or any other stat
    .
    • NOTE: Your old save files still work. However, after loading them, please
    select the new options in the Class and Stats tab and re-do your Pet Beads
    accordingly.

    • Added a new tab called Awakening Tools, which will contain all extra tools that
    will assist you balancing your character.

    o [Awakening Score] The Awakening Score is a tool that removes each
    awake and then re-calculates your HP and True Attack. At the end, the
    awakened removed that resulted in the smaller HP or True Attack
    means that it is the best one (have a greater contribution compared to
    the others). That awake then receives the Score 100, and the others
    are scored proportionally. This helps you check which are the best and
    worse awakenings. If you want to improve your character, you can do it
    by changing the worse ones first!

    o [Awakening Optimization] The Awakening Optimization is a brand-new
    feature that tells you the best awakening combo (number of lines) for a
    given character equipment (that you selected), the awakening lines
    values and also the attack type (melee or skill). You can even tell the
    Optimizer to target a HP first and then maximize your attack. It will find
    the combination with the least amount of lines to get to that HP and with the remaining ones it will maximize your damage.

    DOWNLOAD:


    IF YOU LIKE IT AND WANT TO CONTRIBUTE, PLEASE SEND ME A DONATION IN GAME:
    IGN: Monza
    OR CONTACT ME ON DISCORD:
    .mucura
    Last edited by Red; 4-September-2025, 08:50.
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