NEW VERSION OF JULY 5th 2025 (update 5.0.4 september 5th 2025)
VERSION 5.0.4 UPDATE LOG
# - Fixed Mixed Stamina potion not saving
# - Fixed STA reroll on mask not working
Thanks fo Tai for the reports
VERSION 5.0.3 UPDATE LOG
# - Seraph skills for PvP FIX
# - Removed restriction to use some prem combination
# - Some Awakening Optimizer skill fixes (some skills were not working)
# - More fixes
VERSION 5.0.2 UPDATE LOG
# - Added Electric Shock debuff (arcanist)
# - Fixed a boss that had wrong element weakness set up
VERSION 5.0.1 UPDATE LOG
# - HOP dmg fix
# - Mega Mixed Potion now adds +15% ATK
# - Added rarity restriction to Easter Rarity weapons/shields
# - Updated some builds
VERSION 5.0 UPDATE LOG
# - Simulated stats now change color when a comparison is made (red for smaller, blue for greater).
# - Added all Monster Hunter HP mobs.
# - Completely recoded the Premiums Restrictions (Normal + Professions) as it was pretty buggy.
# - Monster Stats + some interesting data are now shown in Damage Config tab.
# - Updated the fixed Grilled Eel bug - you must select it from the Prems tab now.
# - The Grilled Eel bug fix made it easier to calculate HP. Now only current HP is shown, so if you want FULL STA, make sure to put it on your character stats!
# - Awake Score also modified to reflect the G. Eel change: it evaluates current build, and not Re-Statted vs Full STA anymore.
# - Added Collections tab for the new Item Collection System - only for Stat providing collections.
# - Added Builds tab with a total of 40 builds (and counting!) for all classes (PvE).
# - Fixed Arcanist elemental damage calculation (balance was not affected).
# - Fixed Seraph Soul of Rhisis and Merkaba damage calculations (balance was not affected).
# - Added PvP Absorb and Magic Defense% as options for opponent PvP Damage Config.
# - Auto-fills Re-Statted stats based on class selection (except for Seraph - many different builds).
# - Awake Score properly erases values when switching class/attack type.
# - Added some config selection protections upon selecting/switching classes.
# - Changed some UI elements.
# - Improved restrictions upon loading.
# - Added new Dungeon Boss and Sub-Bosses to Damage Config.
# - Many bug fixes.
# - Updated the documentation to reflect the latest changes.
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VERSION 5.0.4 UPDATE LOG
# - Fixed Mixed Stamina potion not saving
# - Fixed STA reroll on mask not working
Thanks fo Tai for the reports
VERSION 5.0.3 UPDATE LOG
# - Seraph skills for PvP FIX
# - Removed restriction to use some prem combination
# - Some Awakening Optimizer skill fixes (some skills were not working)
# - More fixes
VERSION 5.0.2 UPDATE LOG
# - Added Electric Shock debuff (arcanist)
# - Fixed a boss that had wrong element weakness set up
VERSION 5.0.1 UPDATE LOG
# - HOP dmg fix
# - Mega Mixed Potion now adds +15% ATK
# - Added rarity restriction to Easter Rarity weapons/shields
# - Updated some builds
VERSION 5.0 UPDATE LOG
# - Simulated stats now change color when a comparison is made (red for smaller, blue for greater).
# - Added all Monster Hunter HP mobs.
# - Completely recoded the Premiums Restrictions (Normal + Professions) as it was pretty buggy.
# - Monster Stats + some interesting data are now shown in Damage Config tab.
# - Updated the fixed Grilled Eel bug - you must select it from the Prems tab now.
# - The Grilled Eel bug fix made it easier to calculate HP. Now only current HP is shown, so if you want FULL STA, make sure to put it on your character stats!
# - Awake Score also modified to reflect the G. Eel change: it evaluates current build, and not Re-Statted vs Full STA anymore.
# - Added Collections tab for the new Item Collection System - only for Stat providing collections.
# - Added Builds tab with a total of 40 builds (and counting!) for all classes (PvE).
# - Fixed Arcanist elemental damage calculation (balance was not affected).
# - Fixed Seraph Soul of Rhisis and Merkaba damage calculations (balance was not affected).
# - Added PvP Absorb and Magic Defense% as options for opponent PvP Damage Config.
# - Auto-fills Re-Statted stats based on class selection (except for Seraph - many different builds).
# - Awake Score properly erases values when switching class/attack type.
# - Added some config selection protections upon selecting/switching classes.
# - Changed some UI elements.
# - Improved restrictions upon loading.
# - Added new Dungeon Boss and Sub-Bosses to Damage Config.
# - Many bug fixes.
# - Updated the documentation to reflect the latest changes.
old
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