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Project Slingshot Part 1 Patch notes 24.06.22

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  • Project Slingshot Part 1 Patch notes 24.06.22



    Colosseum Box Drop Event
    Will run from now till 22nd July.

    Bosses in Colosseum will now have a chance to drop Colosseum Event Reward Box 2022. You will also receive 2x Colosseum Event Reward Box 2022 if you stay online for 8 hours.

    Colosseum Event Reward Box 2022 Contains:
    • White Face Mask
    • White Blush Face Mask
    • White Mouth Face Mask
    • Black Face Mask
    • Black Blush Face Mask
    • Black Mouth Face Mask
    • Black Fang Face Mask
    • Little Panda Vendor (1 Day)
    • Patches Vendor (1 Day)
    • Coldy Tanuki Vendor (1 Day)
    • Shade Clown Set (M)
    • Shade Clown Set (F)
    • Iblis Clown Set (M)
    • Iblis Clown Set (F)
    • Bubble Clown Set (M)
    • Bubble Clown Set (F)
    • Little Panda Vendor (3 Days)
    • Patches Vendor (3 Days)
    • Coldy Tanuki Vendor (3 Days)
    • Shadow Dragon Face Mask
    • Coffee Dragon Face Mask
    • Coffee Dragon Set (M)
    • Coffee Dragon Set (F)
    • Shadow Dragon Set (M)
    • Shadow Dragon Set (F)
    • Pet Teemo
    • Shadow Royal Set (M)
    • Shadow Royal Set (F)
    White Face Mask White Blush Face Mask White Mouth Face Mask Black Face Mask Black Blush Face Mask
    Black Mouth Face Mask Black Fang Face Mask Shade Clown Set (M) Shade Clown Set (F) Iblis Clown Set (M)
    Iblis Clown Set (F) Bubble Clown Set (M) Bubble Clown Set (F) Coffee Dragon Face Mask Shadow Dragon Face Mask
    Shadow Dragon Set (M) Shadow Dragon Set (F) Coffee Dragon Set (M) Coffee Dragon Set (F) Shadow Royal Set (M)
    Shadow Royal Set (F) Pet Teemo Coldy Tanuki Vendor (1/3 Day) Patches Vendor (1/3 Day) Little Panda Vendor (1/3 Day)








    Part 1 of Project Slingshot is finally here! We have more in the works with planned improvements throughout the year.

    Offline Vendors
    Finally here! Today we are implementing Offline Vendors. While trading and vending wont seem to be different on the surface we have done a total overhaul of the trading systems.

    Before I get into the specifics there is 1 important change to player shops in general. Player shops and Offline Vendors now act as their own storage. This means when you put items in your shop they are now removed from your inventory and saved in the shop itself instead of being greyed out in your inventory. There is now a storage drop down option the in Shop window so you can view both private/offline vendors shop storage. Right click any items in your shop while it is closed to return that item to your inventory.

    -Offline Vendors can be placed anywhere in Saint Morning where you would normally set up your player shop,
    -Once placed the Offline Vendor item will be removed from your inventory,
    -You can hold Shift and use the middle mouse to rotate the vendor model,
    -Once placed click your NPC to Set your shop up as normal,
    -Once placed you can Use the Item Duration window (J) to keep track of remaining time of your Vendor,
    -If you place your vendor and do not set the shop up it will time out and be returned to you,
    -When a Offline vendor becomes empty it will auto close,
    -Offline Vendors are persistent and will still be active after server maintenance,
    -Each character may have 1 Offline Vendor open per channel,
    -You may open a normal Player shop while you have an offline vendor active,

    For now you can obtains 1 Day and 3 Day Vendors from the Colosseum Event Reward Box 2022. In the next PvE update planned which is due within the next month the 1D/3D will be added to all Boss drops.

    7 Day Vendors will be available on the Item Mall.


    PvE Part 1
    With this update we are introducing our new Boss Attack Pattern Mechanic. We consider this Part 1 of the Planned PvE changes and are concentrating this update on the bosses in Colosseum and Secret Room. Part 2 of the PvE update will be coming later which will include a full rework of all other bosses to include our new mechanics and a rework of their drop tables.

    We have put a lot of work into the new Boss Attack Mechanics. It's not a system which will always randomly throw out attacks. Some attacks will only hit the player in your team with the most HP, some will only target melee players and some will only target players at range. When monsters enter Rage, you will find they will cast skills more often!

    Colosseum changes:
    -All bosses now have special attack patterns.
    -Colosseum imps will no longer spawn lower tiered imps,
    -All Colosseum imp spawning has been moved to our new system. How often and how many imps spawn is dependent on the difficulty mode you're playing on,
    -The amount of Imp spawning will now depend on how many players are inside colosseum, with a cooldown based on difficulty level.
    -Imps will now spawn from eggs which have a count down timer, so you know where and when they will spawn.
    -When bosses are in rage mode, a second spawn chance is added for imps
    -Some bosses will spawn Healing Totems to heal themselves up.

    Secret Room changes:
    -All bosses now have special attack patterns.
    -Nxy will no longer spawn lower tiered versions,
    -Nxy is also using the same system with strict cooldowns so they do not spam so much, but will act in the same manner as Colo Imps.

    Group Chat
    During the overhaul of Player Shop we decided to separate the Shop Chat system into its own system. Players can now create their own group chat channels to chat to multiple players at once. For now, each channel has its own group chat system, so you can't talk between channels. This update is to test and judge interest, if it's a system you guys like, we can extend it to sync across all channels.

    Each Character can create 1 chat room at a time, but can join as many group chats as they wish. If your Whisper & Messages option is set to refuse, you will auto deny all group chat invites.

    Group chats will still be used in Player Shops and Offline Vendor Shops.

    To begin from your Messenger Window (E) click the new Group Chat Icon

    If you receive a invitation to group chat, an icon will appear in the top left under the Player Status Window. Accepting the invite will auto open the Group chat window.
    If you are the Owner of the Group chat, you have some Moderation options if you right click the Players in your chat.
    ​​



    Pressing the Leave button will remove you from the chat but keep the tab open so you can read back if needed. Pressing the x on the tab itself will also make you leave the chat if you have not already and close the tab.

    Having Alerts turned on will cause any Group Chat system messages to also appear in the Group Chat Room for you.

    Achievements!
    The following new in-game Achievements have been added:

    1x Party Achievements
    Join 10 partys to receive 3 Event Chips

    4x Teleport Achievements
    Use up to 2k Blinks to receive 70 Event Chips, Riot Pang Pet and Mini Pang Pet
    Riot Pang Pet
    (Just a Pick Up Pet)
    Mini Pang Pet
    (Just a Pick Up Pet)
    3x Shop Achievements
    Open a shop for a total of up to 7 days to receive Little Panda Vendor (1 Day), Coldy Tanuki Vendor (3 Days) and Cute Box Vendor (7 Days).

    5x Perin Achievements
    Obtain up to 100K Perins to receive 17 Event Chips and the "I Am Rich" Title

    5x Cheering Achievements
    Cheer up to 200 people to receive 105 Event Chips, Pink Succubus Wing Mask, Armored Beastly Mount Achievement Reward Box, a 10% EXP permanent Buff and the "Crowd-pleaser" Title
    Pink Succubus Wing Mask Armored Beastly [GMount]
    (Possible Reward in Box)
    Orange Armored Beastly [GMount]
    (Possible Reward in Box)
    Purple Armored Beastly [GMount]
    (Possible Reward in Box)
    5x Play Time Achievements
    Play for up to 10k hours to receive 107 Event Chips, Spiritual Nine Tails Fox Mount Achievement Reward Box, Enchanted Nine Tails Fox Mount Achievement Reward Box, a 3% Penya permanent Buff and the "Devoted" Title
    Spiritually Blessed Nine Tails Fox [GMount]
    (Possible Reward in Spiritual Box)
    Spiritually Cursed Nine Tails Fox [GMount]
    (Possible Reward in Spiritual Box)
    Earth Enchanted Nine Tails Fox [GMount]
    (Possible Reward in Enchanted Box)
    Wind Enchanted Nine Tails Fox [GMount]
    (Possible Reward in Enchanted Box)
    Water Enchanted Nine Tails Fox [GMount]
    (Possible Reward in Enchanted Box)
    Fire Enchanted Nine Tails Fox [GMount]
    (Possible Reward in Enchanted Box)
    Storm Enchanted Nine Tails Fox [GMount]
    (Possible Reward in Enchanted Box)



    -Tax Rates will be disabled and set to 0% for the foreseeable future,
    -You can now zoom out further,
    -Items that were in the old Crown Token Shop has been moved normal shops,
    -Fixed a selection of Vagrant weapons which cast Sword Cross,
    -Improved how Models are cached,
    -Improved how SFX are loaded and handled,
    -Some backend improvements,
    -Some performance improvements,
    -Moved Secret Room NPC in Darkon so its in the no move zone better to protect it against Pocket Pang abuse,
    -Updated the NPC's located in Arena,
    -Fixed/Updated some In-game Text,
    -Fixed Player Shop titles missing the Foul Leaf Clover enders,
    -Remaining Easter Event stuff has been removed,
    -Increased J Window Size,
    -Several Bug fixes,
    Balance Changes Part 2
    Mercenaries



    <Skills>
    [Protection]
    Shield Only -> No Item Requirement

    Slayers
    <Skills>
    [Cross Strike]
    STR Scaling +10%

    Reason:
    with the nerf to Deadly X in the past patch note we decided to boost the dmg scaling of Cross Strike by a small amount.
    this is a minor buff towards [Skill Slayers] bruiser traits, however the longer they use this the longer they are open and prone to being countered so be warned.

    Templars
    <Skills>
    [Guard]
    Current Effects -> R.Block +15% ; M.Block +15%
    Duration -> (60s / 30s CD)
    No Item Requirement

    [Rage]
    Current Effects -> DMT +40% ; M.Def -5%
    Duration -> (20s / 30s CD)
    No Item Requirement

    [Sky Splitter]
    [New] Effect -> Speed -25%
    Duration -> (5s / 10s CD)
    1h Sword Only
    Scaling -> <Dmg Scaling same with Deadly X>

    [Dead Mans Lure]
    Cooldown -> 0.5s

    [Pain Reflection]
    DMT +30% -> Relocated

    [Special Two-handed Mastery]
    Increased HP +210% -> HP +245%

    <Weapons>
    [Malefic Conqueror Destroyer]
    Increased HP +180% -> HP +145%

    [Trinium Shadow Destroyer]
    Increased HP +195% -> HP +160%

    [Divine Paladin Destroyer]
    Increased HP +200% -> HP +165%

    [Dragon Lord Paladin Destroyer]
    Increased HP +205% -> HP +170%

    Reason:
    the part2 of the Planned reintroduction of [Skill Templars] in Insanity flyff.
    3 new reworked skills
    use it to your advantage and feel out the mechanics and create your own meta with this new addition to the balance!.
    Magicians



    Arcanist
    [Elementor Special INT Mastery]
    Projectile Speed +75% -> Projectile Speed +85%

    <Skill Reworks> [Part 1]
    [Meteor Shower]
    Cooldown -> (10s CD)

    [Sandstorm]
    Cooldown -> (10s CD)

    [Lightning Storm]
    Cooldown -> (10s CD)

    <INT Damage Scaling +10%>
    AoE Size = Same with [Psychic Square]

    Reason:
    1.)•Minor Projectile Boost to Non-Elemental Combos
    like the name suggests, its a minor buff to projectile related skills of Arcanists specifically the bomb related skills that some people prefer using over the elemental skills.
    note; this is not a complete advantage over using elemental skills but simply a band-aid alternative, elements are still superior.

    2.)•Skill Reworks on AoE Finisher Skills
    the first steps towards improving the complete versatility of arcanists kits, we plan to bring the complete change of adding elements to these three skills soon in the upcoming patches.
    because we couldn't do it this time around with already 15 reworks in this patch note alone.

    Mentalists
    [Samedis Embrace]
    (11s / 5s CD) -> (11s / 4s CD)
    (Proper Menta Rework Scheduled on Next Balance Patch)

    Reason:
    just a minor teaser improvement for mentalists QOL.
    a formal change/rework is expected in the next few patches.
    Assists




    Seraphs
    [Priest Grasp]
    Silence [MP] Skills -> Silence [MP] Skills; FP -500%(Addition)
    Acrobats





    Harlequin
    [Silence]
    Silence [Mp] Skills - > Silence [MP] Skills; FP -500%(Addition)
    (4s / 15s CD) -> (2s / 15s CD)

    [Special Yoyo Mastery]
    PvP Dmg +60% -> PvP Dmg +55%

    <Sets>
    [Dragon Lord Assassin Set]
    PvP Dmg +20% -> PvP Dmg +25%

    Crackshooter
    [Silent Arrow]
    Silence [MP Skills] - > Silence [MP] Skills ; FP -500%(Addition)
    (4s / 15s CD) -> (2s / 15s CD)

    [Auto Shot]
    Pvp Dmg -10% -> Removed

    [Flame Arrow]
    R.Block -20% -> Relocated

    [Triple Shot]
    Speed -50% -> R.Block -20%

    [Piercing Arrow]
    ;+ -> Speed -30%(Addition)

    [Special Bow Mastery]
    PvP Dmg +80% -> PvP Dmg +75%

    <Sets>
    [Dragon Lord Sniper Set]
    PvP Dmg +45% -> PvP Dmg +50%

    Reason:
    1.)•HP to Weapon Transition Changes: Part2 Item Effects Scaling Progression (Crack and Harle)
    This is a continuation of what we intended with the effects that would further scale as the gears get better, a simply 5pve/pvp/ia boost progression.
    note; we understand that this would indirectly decrease stats on lower tiered equipment however this is only an initial and necessary step towards complete gear progression and stat continuity.

    2.)•Shuffle Siege Adoch Crack Adjustments
    With the recent shuffle siege (Player driven modes) an indirect boost came up to classes that perform very well that being Adoch Crackshooters,
    so we decided to adjust some of its debuffs and take off CC effects of a skill or two and put it into better use, this also is within the scope of the soon-to-be expanded siege arena.

    3.)•[NEW] -FP Debuffs as minor Counter for Skill Classes
    with the newly introduced [Skill Templar] we are one step forward to complete utility of all builds/alternative class mechanics and therefore some minor counters are expected.
    the -FP% will be the first of many counters we plan to add on classes that directly counter these new class builds.

    General Changes
    [Pheonix Set]
    Effect:
    DCT +25% -> Removed

    Neck:
    Max MP +327 -> Removed

    [Arbol Set]
    Effect:
    PvE Dmg -511% -> Removed
    PvP Abs +5% -> STA +130
    Increased Def +40% -> DCT +25%
    Increased HP +20% -> Increased HP +30%

    Ring: (2)
    STA +50 -> STA +20

    Reason:
    •This had been in discussion for the longest time and underwent the most scrutiny of all our planned changes with removing/replacing pvp absorb from Arbol Set.
    aswel as some adjustments on the ring swapping and limiting the benefits one could gain from jewelry mechanics.
    we hope that this change wouldn't affect tanks too much and would instead give benefit to the target demographic (tanks) instead of full dmg swapping (yolo) like it used to negate 500k dmg instantly (5 pvp absorb).
    Last edited by Furiousboy; 26-June-2022, 15:45.

  • #2
    Vending
    -Darkon has been open up for player shops (Area around main npcs will be shop free)
    -Slight change to how offline vendors names are shown
    -Reminder cause I left out of original patch notes: you can hold shift+middle mouse to rotate offline vendors when placing

    General Boss Attacks changes
    -Increase lifetime and arming time of mines,
    -Decreased size of Tornados,
    Colo Hard
    -Hircine - Greatly reduced Swipe dmg,
    -Maw of Hell - Reduced size of outer circle,
    -Wrath of Tartarus - Double Dmg of Obliterate,
    Legendary
    -Mr Roboto will no longer cast Stone Feet,

    We are currently looking to the issues with certain hit boxes and have some improvements planned.

    Bug fixes
    -Fixed an issue where certain map objects were rotated wrong (Mainly in arena),
    -Fixed an issue where you could not open shops while zoomed out,
    -Fixed an issue which caused you to error when trying to enter a player shop,
    -Fixed an issue where the minimap player direct pointer was stuck south while flying,
    -Fixes an issue where 1 more Imp Egg was being spawned then intended.
    -Fixed Various issues with SFX.
    -Fixed an issue With Protection Skill on Templars.

    Comment

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