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Balance Patch Notes 20 Nov 2020

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  • Balance Patch Notes 20 Nov 2020

    Items / Item effects Changes

    Arcanist

    Sorcerer Set of the Celestials
    + 20% HP -> + 40% HP

    Dragon Lord Sorcerer Set
    + 25% HP -> + 45% HP
    + 35% IA -> + 40% IA

    For some reason the tenshi and archmage sets had a higher % hp buff than the celestial and dragon set. Since we wanted to buff arcas again anyways we take away 20% hp from pve arcas but give it back via celestial and dragon. Pvp Arcas get a 20% buff.

    Mentalist

    Dragon Lord Warlock Set
    + 40% IA -> + 45% IA
    + 40% PvE -> + 45% PvE

    Small buff for the dragon set to make it worth getting.


    Seraph

    Angelic Set of the Celestials
    + 30% PvE -> + 40% PvE

    Dragon Lord Angelic Set
    + 30% PvE -> + 45% PvE

    The celestial set didn't really boost the damage of pve seraphs. You were able to deal literally the same damage with a priest set. Small boost to the celestial might make it worth getting it. Dragon set gets adjusted because of those changes.

    Dragon Lord Stick
    + 90% PvE -> + 95% PvE
    + 35% HP -> + 40% HP
    + 85%DCT -> + 80%DCT (like Divine)


    Force Master

    Tenshi Imperial Forcemaster Set
    + 55% HP -> + 15% HP

    Monk Set
    + 50% HP -> +10% HP

    Forcemaster Set of the titans
    + 65% HP -> + 25% HP

    Champion Set of the Celestials
    + 80% HP -> + 40% HP

    Force Masters had way too many base stats which resulted in them being really beefy damage dealers. HP nerf to bring them onto a lower level


    Dragon Lord Champion Shield
    + 175% Adoch -> +180 Adoch
    + 25% HP -> + 30% HP
    + 90 INT -> + 80 INT

    The shield currently only adds 10 INT extra which is bad imo. Reverted the int and buffed the two other stats on it


    Harlequin

    Dragon Lord Assassin Set
    + 30% IA -> + 35% IA
    + 110% PvE -> + 115% PvE

    Small buff to the dragon set to make it worth buying.


    Crackshooter

    Deadshot Set
    + 45% HP -> + 30% HP

    Crackshooter Set of the titans
    + 20% HP -> + 35% HP

    Dragon Lord Sniper Set
    + 240% PvE -> +245% PvE
    + 30% IA -> + 35% IA

    The % hp on the deadshot set was quite high. Instead of buffing the endgame sets I suggest to nerf the deadshot set since the %hp buff was quite high. Dragon set gets a small boost in combat stats to make it worth buying.


    Templar

    Dragon Lord Paladin Set
    + 55% PvE -> + 60% PvE
    + 30% Adoch -> + 45% Adoch
    + 16% Guardian -> + 17% Guardian

    Dragon set gets a small buff to make it worth buying.

    Dragon Lord Paladin Shield
    + 35% Adoch -> + 40% Adoch

    Only gave a boost of 5% hp for now which is less extra stats than other shields give as progress. Little adjustment has been made.


    Slayer

    Dualist Set
    + 20% HP -> + 10% HP

    Warrior Set of the Celestials
    new +15 % HP
    + 90% Adoch -> + 80% Adoch
    +20% IA -> + 15% IA

    Dragon Lord Warrior Set
    new + 20% HP

    The celestial and the dragon set didn't have any % hp. To adjust it to the duelist set I suggest a small nerf to it and give the celes and dragon set then % hp too. In exchange I also suggest to take away some % hp from special 1h mastery to not buff it without a reason. Since slayers have a lot of stats which results in a huge damage output i rather nerf the celestial set a bit instead of buffing dragon and pumping even more stats into this class (see Class Balance)


    Skill Changes

    Force Masters
    Adoch type


    Ire of Iblis
    + 650 Dex -> + 575 Dex
    - 500% mp (stays the same)

    Stonehand
    All Stats + 20 (stays the same)
    new + 10% dct

    Force Masters
    Asal ( / PvE FM)


    Touch of Rhisis
    10% DCT -> + 40% HP
    20 Jump Height -> - 500% PvP

    Ultimate Rage
    15% mp -> + 5%mp
    15% pvp (stays the same)

    Keeps the current HP for asals but lowers their damage.


    Slayers

    Fixed calculation of their hits

    WHY FIX?
    Slayer‘s hit Calculation didn't work at all. The 2nd and 4th Hits were not Hitting like it is supposed to be. It was rng before and made them Hit unbelievable High Numbers. Due the Fix they will now hit like they Should, which will make it for us Easier to balance. However, this will likely lower their overall damage.
    So we will provide more Changes for this later, where necessary.


    Special One Hand Mastery
    + 35% HP, + 150% Adoch -> + 20% HP, + 150% Adoch


    Templar

    Pain Reflection
    10% Reflect Damage -> + 15% Reflect Damage

    Rage
    10% IA-> + 20% IA
    20% DMT (stays the same)


    Mentalist

    Trinium Mentalist Shield
    45 Speed -> + 75 Speed

    Crucio Spell
    15% Reflect Damage -> + 7% Reflect Damage
    55% Projectile Speed (stays the same)

    Arcanist

    Lightning Mastery
    + 100 Dex -> + 200 Dex
    Electricity + 30% (stays the same)

    Earth Mastery
    + 125% HP -> + 105% HP
    - 500% PvP (stays the same)


    Acrobat

    Dark Illusion
    Duration MINUS 1 Sec. (so it lasts one second less)


    Crackshooter

    Auto Shot
    - 40% PvP -> - 10% PvP
    Last edited by MadHatter; 20th-November-2020, 01:36.

  • #2
    bump in the night

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