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Insanity MMORPG Character Simulator

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  • Insanity MMORPG Character Simulator

    NEW VERSION OF AUGUST 1ST

    VERSION 3.0 UPDATE LOG

    - Completely reworked the Pet Beads section, allowing for a decent and quick
    selection. It visually enables certain beads as you pick up their requirements.
    - Added FULL STA damage builds to the Awakening Optimizer. Although not
    popular, it could be used for some theorycrafting and what not.
    - Added Aether Grasp for Mentalist PvP.
    - Updated Cross of Blood to account for the latest balance.
    - Added a method to allow the simulation of ALL skills in game. I’m keeping the
    preset skills (maybe forever, maybe for a while).
    - Added Easter’17 weapons/shields.
    - Loading a character now also updates the weapon/shield list [bug fix].
    - Mask/cloak rarities should now be working as intender [bug fix].
    - Other bug fixes and corrections.


    old
    Spoiler: 

    VERSION 2.0.3 UPDATE LOG

    Reworked the "Prems" Tab:
    - Renamed to "Prems and MH" to account for Monster Hunting stats (obtained for Lv 5 vs stronger bosses)
    - Removed flat ATTACK prems as they are absolutely garbage and contribute nothing to your damage
    - Added Ethereal + DLWM + DO CLOAK as requested to the Fashion Stats (remember, you can edit the database by yourself!)
    - Changed Moonstone jewelry 1000 additional attack to 500 due to the latest changes

    VERSION 2.0.2 UPDATE LOG

    Fixed a bug preventing Merkaba and another skill from working on Awakening Optimizer (I forgot a comma in the code lol).
    I think I did something else but I don't remember.

    VERSION 2.0.1 UPDATE LOG

    Quick update to add the HP Full STA to the Awakening Score. Now you can check how each awakening contributes to your HP in both scenarios (Restatted or Full STA).


    VERSION 2.0 UPDATE LOG

    • Added the .csv file extension to the save/load feature so you can easily use
    that in other programs like BI.

    • Renamed the Stats tab to Class and Stats and added two new information
    required:
    o If the character is for PvE or PvP.
    o What attack type (Melee or Skills) is the one you are building the
    character for.

    • With that, I added many skills for all classes that some people suggested to
    me aiming for Secret Room and Siege. Note that some skills will only appear
    for certain classes and for certain PvE or PvP type characters.

    • Changed the Pet Bead selection method. Now instead of multiple combos, I
    added the beads themselves and 9 slots.
    o Keep an eye for Bead Combos that are not possible in game.
    o Some beads have no effect inside the simulator (like Soul Leeching).

    ▪ I’ve also decided not to bother adding the ATK and HP bead
    effects as those stats have little to no effect in your character.
    The ATK, for example, is not affected by IA% or any other stat
    .
    • NOTE: Your old save files still work. However, after loading them, please
    select the new options in the Class and Stats tab and re-do your Pet Beads
    accordingly.

    • Added a new tab called Awakening Tools, which will contain all extra tools that
    will assist you balancing your character.

    o [Awakening Score] The Awakening Score is a tool that removes each
    awake and then re-calculates your HP and True Attack. At the end, the
    awakened removed that resulted in the smaller HP or True Attack
    means that it is the best one (have a greater contribution compared to
    the others). That awake then receives the Score 100, and the others
    are scored proportionally. This helps you check which are the best and
    worse awakenings. If you want to improve your character, you can do it
    by changing the worse ones first!

    o [Awakening Optimization] The Awakening Optimization is a brand-new
    feature that tells you the best awakening combo (number of lines) for a
    given character equipment (that you selected), the awakening lines
    values and also the attack type (melee or skill). You can even tell the
    Optimizer to target a HP first and then maximize your attack. It will find
    the combination with the least amount of lines to get to that HP and with the remaining ones it will maximize your damage.

    DOWNLOAD:










    Spoiler: 
    IF YOU FIND ANYTHING NOT RIGHT, PLEASE LET ME (.mucura) OR HASSE (.hasse) KNOW AND THE PROGRAM WILL BE UPDATED.

    v2.0 released on March 22nd



    [NEW] DOWNLOAD V3.0.0

    ALSO CHECK THIS OVERVIEW ON HOW DAMAGE IS CALCULATED IN flyff

    flyff DAMAGE - AN OVERVIEW



















    IF YOU LIKE IT AND WANT TO CONTRIBUTE, PLEASE SEND ME A DONATION IN GAME:
    IGN: Mucurao or Mucura
    OR CONTACT ME ON DISCORD:
    .mucura

    SPECIAL THANKS TO:
    Hells
    Hasse (.hasse)
    Demoen
    Gabsy (gabsy)
    Attached Files
    Last edited by Red; 1-August-2024, 23:08.
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